Registered: March 10, 2009 | Posts: 2,248 |
| Posted: | | | | So im playing ghostbusters on pro right now and fair enough you expect a good challenge and well yeah for the most part it has been that.
Right now im at the end of the library level fighting Azetlor and this is when the poo hit's the fan and makes you think all game designers are lazy.
So here iam firing all cylinders with my slime blower at his mask dodging his attacks to only have every 5 or less seconds one of my AI team mates go down.
How the hell can i devise an affect strategy against this boss when my AI team mates don't have the simplest element with in there design to DOGE!
It gets better after you finally get his mask off he starts to get angry moving around and so you have to use the portals but basicly what you find your self doing is going back and fourth through them helping your team mates.
So why not just leave them down? Well that would be wonderful but then i be subjected to all his attacks and die very quickly.
Simple solution if your going to have a team based game with only 1 human player make sure the AI has the basic concepts to work with the gameplay.
And this is not the only game Call of Duty WAW all these grenades useless AI units.
Is it so hard to test things cause honestly i think they just leave things broken in the hope ppl are to stupid to see there shoddy half a$$ work.
Just the most simple basic stuff any one with half a brain can see is wrong with a game they don't seem to fix.
Does any one else have the same experience? |
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Registered: March 10, 2009 | Posts: 2,248 |
| Posted: | | | | Oh well got there in the end that's another gold trophy to the collection. |
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